﻿/*                       NOTICE
 * 
 * This software was produced for the U. S. Government
 * under Contract No. FA8721-10-C-0001, and is
 * subject to the Rights in Noncommercial Computer Software
 * and Noncommercial Computer Software Documentation Clause
 * (DFARS) 252.227-7014 (JUN 1995)
 * 
 * Approved for Public Release: 11-2435
 * © 2011 The MITRE Corporation. All Rights Reserved. 
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */



using System;
using System.Collections.Generic;
using System.Text;
using TUIO;
using MXSE.MultiTouch.Gestures;
using Microsoft.Xna.Framework;

namespace XNAGestureRecognition
{
    /// <summary>
    /// Handles all contacts on a Microsoft Surface.
    /// Needs to have the ContactAdded, ContactChanged,
    /// and ContactRemoved methods added as EventHandlers
    /// to a ContactTarget.
    /// 
    /// This class is almost entirely Update based, instead
    /// of Event based.
    /// </summary>
    public class TUIOObjectManager : GameComponent
    {
        //Lists of basic gestures are sorted by the Contact IDs
        //Properties return read only lists of gestures
        public SortedList<long, TuioObject> objects;




        public TUIOObjectManager(Game game)
            : base(game)
           
        {
            objects = new SortedList<long, TuioObject>();
          
            game.Components.Add(this);
            game.Services.AddService(typeof(TUIOObjectManager), this);


            
        }

     

       
    }
}